Tuesday Tidbit #4

9 11 2010

Tuesday Tidbit
Not enough time.

Hello guys, this is a mini-tidbit. Basically meaning I didn’t have enough time to do a proper one and I didn’t want to do nothing. So here’s a small tidbit.

Spriting
Lunara has taken on the project to sprite downs for the main characters. At this moment she has made one for Xaver.
Xaver’s down was first on the list because I needed it for a cutscene.  She’ll be starting with other main characters soon.

Scripting
BigEd is almost done with the memory script. He mentioned that he just needed to fix some bugs and then he’ll be done.

Birthdays
Wij and Sevith were both celebrating their birthdays this week. Huzzah for Wij who turned 42 and Sevith who turned 18.

Note:
I promised some screenshots last week, they’ll be for next week when I have more time. I tried getting them done but it just was impossible. My apologies.





Tuesday Tidbit #3

2 11 2010

Tuesday Tidbit:
The Setting

As the title suggests I’m going to discuss the setting in this edition. I know I talk in detail about it on this blog and other locations. But I’ll go into more detail and explain their relation to the characters. I’ll be adding a whole load of screenies next week and I would like to know what kind of screenies you’d like to see.

In this Edition:
Writing:
Settings:
Askarin
Kerren Desert
Partino
Gameplay: Traits
Read the rest of this entry »





Tuesday Tidbit #2

26 10 2010

Tuesday Tidbit 2:
How it all looks

As promised a second edition. It’s a bit later then last week’s. But in my timezone it’s still tuesday so that counts. If it’s wednesday where you are just think of these as the Wednesday Weekly. This edition will focus on how the game looks. I’ll discuss the art and the mapping. I will also ask for some feedback. So I would appreciate some comments.

In this edition:
Mapping: Finding the right atmosphere
Art: Right style? Not in the way?
Menu: Simplicity: Good or bad?
Scripts: Update on the Memory System
Read the rest of this entry »





Parallex Mapping

20 10 2010

This has been an issue that has been bothering me for a while. Parallex Mapping, it started out as a thing only few mappers used and it provided an interesting angle on mapping. I myself don’t use parallexes to do my mapping but it has crossed my mind.

For those who don’t know, Parallex Mapping basically is editing a map inside a graphical program to enchance the way it looks and then using that map as parallex in the game. It has crossed my mind to do so, however I decided against it, for several reasons. The most prominent being that I don’t have a reason to parallex. Of course it’ll enchance the map the player has to play through. That is correct, if I knew my way around Photoshop or even Gimp I’dd be able to add some extra atmosphere to a game.

But lately it just seems like everyone is parallexing, some parallex maps are awesome and they effect they add to a map is significant. In other cases it just seems like people follow a craze. Certain maps look barely touched by the mapper and it just seems like they could’ve easily achieved that effect by normal mapping.

I had to get this out of my system, if you have no good reason to parallex stay away from it. It stopped being original which is a real sad thing for people like Drunken Palladin, Hanzo, Lyonn, Celiana and C7 who’s parallex effects actually make a difference.





Tuesday Tidbit #1

19 10 2010

Tuesday Tidbit 1:
The Spiritworld

Sorry guys, I’ve been busy with a lot of stuff (A lot), and I’ve been neglecting this blog too much.  This will change thanks to the Tuesday Tidbits.It’s tuesday today and from now on instead of updating at whim. This edition is quite big since it has been a while. Most editions will be rather small and I won’t force myself to do one if I have nothing to say. This will however motivate me to work more on it.

So… *cuts rope*

In this edition:
Teamchanges: Epic Ancient/Smarthious
Sprites: Redos of Jax and Dwane
Art: The Fox (finally!)
Scripts: Stealing+Memory System
Plot: Information about the Spirit World
Characters: Spotlighting Paliant
IRC Channel: Information
Looking for a Spriter: For 3 sprites.

Read the rest of this entry »





New artwork

6 05 2010

Hope everyone is enoying the demo. Below is some brand new character artwork of the Fox and Dwane, the latter who you’ll meet fairly early on in the game. See the pictures after the jump.

Read the rest of this entry »





Play through the demo

1 05 2010

I just finished the Cry of the Fox Demo.

DOWNLOAD THE DEMO

If you have any comments I would love to
hear about them so don’t worry about posting it here.





Recruiting: Mapper

6 03 2010

Recruitment Info
I shall be recruiting a new mapper to replace Ookie.

As a main role you would be mapping mostly
exterior maps and nature. However it is completely
up to you what you want to map, I think the vital
part of a team is to really ask what the person wants to
do. I have done this so far and it worked out nicely.

The maps will be done with Mack’s Tiles and using
bulletxt’s tilesetswapper we can also use other sets of tiles.
I expect an average speed of one map a week, though I can
be flexible about this when I don’t hear from you for a long time
you are off the team. I will however send enough PM’s or e-mails to warn
about it.

Besides Mapping you can also attend brainstorming, my team comes together once in a while on IRC
to discuss some idea. Though your presence is not required it is nice to hear some of the ideas.

How to Apply?
Post in the comments or e-mail me with the following information and a Proof of work (screenshot, (un)encrypted project):

Quote:
Age:
Rpgmaking Experience
Notable projects
What interests you in rpgmaking?
What interests you in Cry of the Fox?

Team Info
Writers:
Sander
-phi-

Spriters:
Lunara
Sevith

Musician:
RoelfMik

Artists:
Gyrowolf

Databasers:
Sander
Oscarvarium

Eventers:
Sander
Prof. Meow Meow

Scripter:
OriginalWij

Mappers:
Sander
Ryan A
-vacant-





Faction Flags

31 01 2010

A few days ago I made a request to the graphiccommunity. Well Kalez helped me out with 5 flags for the 5 factions of my world. You can check them out in “read more” Read the rest of this entry »





Louis

26 01 2010

Hey there, world. For those of you who don’t know me, I am the character designer for Cry of the Fox. I’m in charge of drawing up anything character related. This includes, but is not limited to: facesets, character design concepts,  promotional artwork, and profile images. Today I have the finished the first piece for 2010 (yeah I’m slow), a face for Louis. (After the jump)

Read the rest of this entry »








Follow

Get every new post delivered to your Inbox.