This has been an issue that has been bothering me for a while. Parallex Mapping, it started out as a thing only few mappers used and it provided an interesting angle on mapping. I myself don’t use parallexes to do my mapping but it has crossed my mind.
For those who don’t know, Parallex Mapping basically is editing a map inside a graphical program to enchance the way it looks and then using that map as parallex in the game. It has crossed my mind to do so, however I decided against it, for several reasons. The most prominent being that I don’t have a reason to parallex. Of course it’ll enchance the map the player has to play through. That is correct, if I knew my way around Photoshop or even Gimp I’dd be able to add some extra atmosphere to a game.
But lately it just seems like everyone is parallexing, some parallex maps are awesome and they effect they add to a map is significant. In other cases it just seems like people follow a craze. Certain maps look barely touched by the mapper and it just seems like they could’ve easily achieved that effect by normal mapping.
I had to get this out of my system, if you have no good reason to parallex stay away from it. It stopped being original which is a real sad thing for people like Drunken Palladin, Hanzo, Lyonn, Celiana and C7 who’s parallex effects actually make a difference.